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Shattered Prism

~8 Weeks development time.

This project was made by me as a solo developer.

The purpose of this project was to create a small arcade experience that would allow me to further my skills and knowledge in gamefeel.

My Contributions

Gameplay and Gameloop design

  • Gameloop that consisted of killing enemies, unlocking upgrades and achieving a high-score

  • All systems created in Unreal's Blueprint

  • Tower Defence System

    • Simple point and click shooting system

    • Wave system that steadily increased in difficulty by introducing new enemies, increasing enemy speed and increasing enemy spawn rate as the waves progressed

    • Scaling upgrades that gave the player the choice to either increase their power or recover lost health

  • Enemy Classes and Variant System

    • Enemy class system that gave each colour of enemy unique properties that would make each enemy feel different

    • Variant system that included armoured or other variants of each enemy class

  • Game feel and polish

    • Many utilised effects such as hit sounds, particle systems, camera shake/bob effects, countless sound effects, etc.

  • UI Design and implementation

    • Wireframes, layouts and asset lists

    • UI implementation using Unreal's UMG

  • Endless Bug fixing

  • Participant playtests conducted to identify weak points in the game's design and difficulty

 
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