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Cosy Cabin

~8 Weeks development time.

This project was made by me as a solo developer.

The purpose of this project was to create a small cosy game experience using researched methods of creating cosy environments in game, such as the effects of absence, comparison, tactility and others.

This project also displays a comparison between base-level system implementation and those same systems after several passes of game feel and polish have been applied.

My Contributions

Gameplay and Gameloop design

  • Gameloop that focused more on a cosy 'experience', including a weather system, small tasks for the player to complete and generally a more laid back 'experience' as opposed to a more intense game.

  • All systems created in Unreal's Blueprint

  • Weather System

    • Weather system that included multiple weather conditions, including Rain, Snow, Fog and Sunny weather conditions

    • ​Different weather conditions have different effects on lighting, audio effects and the player's movement speed.

    • Day/Night system that will select a random weather condition at the start of a day.

  • Applied 'cosy' audio concepts found through literature review and research report

    • Researched multiple concepts such as absence, tactility and comparison to help further develop the cosy environments through the use of audio techniques

    • Performed content analysis on multiple games to confirm findings from the literature review

    • Task system was implemented as a method to ensure that player's are properly exposed to the conditions that make the cabin feel cosy

  • Game feel and polish

    • Many utilised effects such as animated elements, particle systems, camera shake/bob effects, countless sound effects, etc.

  • UI Design and implementation

    • Wireframes, layouts and asset lists

    • UI implementation using Unreal's UMG

  • Endless Bug fixing

  • Participant playtests conducted to identify weak points in the game's design and where elements were not communicated effectively, as well as quality of life improvements.

 
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